Details
REQUIREMENTS
- Operating System: Windows XP/Vista
- CPU: 800 Mhz
- RAM: 512 MB
- Video Card: DirectX compatible 3D card
- Hard Disk Space: 400 MB
- Internet Connection: N/A
The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan "Rad" Spencer, voiced by Mike Patton, the former lead singer of Faith No More. Time has not been kind to Spencer: 10 years after his heroic defeat of the Imperials in the original game, he has been betrayed by the government he swore to serve, imprisoned for crimes he didn't commit, and sentenced to death.
On the very day of Spencer's execution, terrorists detonate a massive experimental weapon in Ascension City, unleashing an intense earthquake that has turned the city into rubble and wiped out its population. With the terrain in ruins and the city's air defense grid now in the control of a massive terrorist force whose goal remains unclear, the FSA have only one option left - a behind-the-lines assault. The perfect job for a Bionic Commando.
Bionic Commando transposes the swing-and-shoot gameplay of the 8-bit original to a stunning 3D environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces, where every environment is scalable using swinging, scaling, climbing and wall-walking techniques.
Reviews
Our Review
OUR SCORE





Reviewed by Grom
YOUR SCORE
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Back in the late 80's, Capcom released a platform game for the NES called Bionic Commando. It was the sequel of an arcade machine with the same name and featured Hitler as the main villain, and the player had to defeat the Nazis. It was somewhat successful, spawning a sequel and even a novel. Bionic Commando Rearmed is a sequel, in the same style, with some new features, like the addition of multiplayer modes, a health bar, challenge rooms and many more. |
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The game has a modern war setting, in a fictional city called Ascension City and continues 10 years after the original. Due to a mission going wrong, Nathan "Rad" Spencer (the Bionic Commando) has now been imprisoned and sentenced to death. A terrorist organization called BioReign has now taken control of Ascension City and it's defence grid. Since all attempts to recapture the city have been unsuccessful, Joseph "Super Joe" Gibson, Spencer's commander, realises that Spencer is the city's only hope. The story is pretty cool, and aside from changing the Nazis to Imperials, there isn't too many alterations. There are a lot of cliché parts, and the characters are larger than life, but it's in the style of the original so it suits. The enemies are evil, and parts of the story are revealed with every level. |
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The game is a 2D platformer, with a massive change - no jumping. It's broken down into levels, and the player has to go through each level, using the bionic arm/claw to get through obstacles, and having some guns to shoot enemies. The difficulty ranges from medium to extremely hard. Something which makes the game a lot harder than it has to be is the lives/credits system. The player has a limited amount of lives, and after they are spent, the game has to be restarted, a pointless exercise. |
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The keyboard controls are easy enough to use, but get a little confusing at times. The movement is simple, but the lack of a jump key makes the game harder. The bionic claw is very unresponsive and unintuitive, and takes a long time to get used to. Grappling objects is hard enough, since the claw can only be shot at certain angles, but remembering the combination of keys needed to disengage the claw is even harder. |
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Even though the game is 2D, it looks really good and there are a lot of special effects, like explosions, lasers, force fields, etc. The characters are well drawn, and all levels look very well design, with lots of different settings, like the city streets, the underwater tunnels, etc. The game performs pretty well on a low-end computer, and still looks really good. |
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There is some really suitable music throughout the game, and it doesn't distract from the gameplay at all. The sound effects are of a very high quality and sound very clear. |
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This is a pretty good game, and a fun return to the games of old. It's very affordable and the multiplayer aspects can help entertain for days. I believe it's worth the money spent, as it has a very social aspect to it. |
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HAPPY
- Cool story
- Nice graphics

SAD
- Weird controls
Rants
Grom
In the tradition of reanimating dead games (due to some people's complete lack of imagination) comes the zombified corpse from an old Capcom "classic". "Bionic Commando" is a story of a crippled soldier who overcomes slight arm loss by having the claw from a skill tester machine.

After his surgery, he has become so powerful, that he lost the ability to jump, laugh or make sense. He is hired to find or kill (I forget which) something called the albatross (I though this was like a giant seagull). And off you go.
I really don't understand the fascination with remaking crappy old games and keeping them the same as the original in every way, so let me make something clear: Most of them were good because they came out in the time where the toaster was considered the pinnacle of technology. Remaking the same crap when you have better technology available is fucking retarded. Why no jumping? Is it to add puzzle depth to a 2D platformer? Is it because jumping would make the game more playable? Or is it just because the developers couldn't be arsed doing it?
What, you're going to tell me that the design people making "Alone in the Dark" actually wanted to just draw blocks instead of characters? No, it's because they didn't have anything better at the fucking time.
Arghhhhhhh!!!!!!!

















